Passed 10+2 examination with 50% aggregate marks.
OR
AICTE approved three-year full-time diploma after Class-X offered by the Board of Technical Education of any State in India or UTs or from UGC recognised universities or equivalent. Obtained at least 50% aggregate marks in the diploma examination.
Merit-based Counselling /Direct Admission.

B.Sc. in Digital Game Design Programme stands out through its strong blend of creative design thinking and hands-on technical training, delivered through a studio-based, project-driven pedagogy aligned with real industry workflows. Students gain early exposure to industry-standard game engines and tools, participate in collaborative game jams, and build a professional portfolio across 2D, 3D, and immersive platforms. The curriculum is future-focused, integrating emerging areas such as AR/VR, AI in games, and real-time interactive media, while also nurturing indie development and entrepreneurial skills. Emphasis on user-centred design, rapid prototyping, and interdisciplinary learning ensures graduates are both industry-ready and innovation-oriented.
1st Year (2026-27)
| Particulars | Tuition Fees | Academic Services Fee | Total Fee | |
|---|---|---|---|---|
|
All India Category |
1st Installment |
40,000 |
28,000 |
68,000 |
|
2nd Installment |
40,000 |
28,000 |
68,000 |
|
|
Uttarakhand/Himalyan State Quota (After 25% Scholarship on Tuition Fee) |
1st Installment |
30,000 |
28,000 |
58,000 |
|
2nd Installment |
30,000 |
28,000 |
58,000 |
For detailed Program Fee Structure, please Click Here
Students customize their learning paths with interdisciplinary courses, blending creativity, technology, and sustainability to meet evolving industry needs.
Gain hands-on experience through collaborations with design studios, live projects, and mentorships from leading industry experts and professionals.
Learn from experts affiliated with organizations like the World Design Organization (WDO), fostering global design perspectives and professional connections.
The curriculum integrates key emerging fields such as AR/VR and XR, artificial intelligence in games, procedural content generation, metaverse and virtual worlds, game analytics, cloud and cross-platform gaming, serious games and gamification, haptics and immersive interaction, real- time 3D and virtual production, indie game development and entrepreneurship, and ethics and inclusive game design to ensure students remain future-ready and industry relevant.
Dedicated modules on Design Entrepreneurship empower students to create sustainable, market-ready products, enabling them to launch their ventures confidently.
Access advanced prototyping labs, and material exploration spaces to refine skills in product development and testing.
To equip students with strong foundational knowledge of game design principles, mechanics, storytelling, visual communication, and interactive systems required to design engaging digital games.
To develop students’ ability to combine creativity with technical skills using industry-standard tools, game engines, and production workflows for building digital game experiences.
To train students in systems thinking, player psychology, usability, and playtesting methods so they can design balanced, meaningful, and player-centred gameplay experiences.
To prepare students to work effectively in multidisciplinary teams by following professional pipelines involving design, programming, art, sound, and documentation in a studio-based environment.
To encourage experimentation and innovation by integrating emerging technologies such as AR/VR, artificial intelligence in games, real-time 3D technologies, and interactive media into game development practices.
To prepare graduates for careers in the game industry or independent development by enabling them to build professional portfolios, understand publishing workflows, and develop entrepreneurial capabilities.
Apply principles of game design and interactive systems in the development of digital games.
Develop 2D and 3D game assets, environments, and visual elements for interactive media.
Implement gameplay mechanics and interactive features using modern game engines and development tools.
Analyze and optimize game performance, usability, and player experience.
Conduct player research, usability testing, and gameplay evaluation to refine game design.
Work effectively in multidisciplinary teams within structured game production pipelines.
Communicate design ideas and development processes through professional documentation and presentations.
Create publishable and industry-ready digital games and interactive experiences.
Demonstrate professional ethics, responsibility, and entrepreneurial awareness within the game industry.
Professor & Dean: School of Design, and School of Architecture and Planning
Associate Professor
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor (ImaginXP)
Assistant Professor (ImaginXP)
Visiting Faculty
Visiting Faculty
Assistant Professor
Assistant Professor
Visiting Faculty
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor (ImaginXP)
Assistant Professor
Assistant Professor
Assistant Professor
Assistant Professor