B.Sc. – Digital Game Design

Duration

3 Years

Eligibility

Passed 10+2 examination with 50% aggregate marks.

OR

AICTE approved three-year full-time diploma after Class-X offered by the Board of Technical Education of any State in India or UTs or from UGC recognised universities or equivalent. Obtained at least 50% aggregate marks in the diploma examination.

Admission Procedure

01

Merit-based Counselling /Direct Admission.

ABOUT PROGRAM

DIT
B.Sc. in Digital Game Design Programme stands out through its strong blend of creative design thinking and hands-on technical training, delivered through a studio-based, project-driven pedagogy aligned with real industry workflows. Students gain early exposure to industry-standard game engines and tools, participate in collaborative game jams, and build a professional portfolio across 2D, 3D, and immersive platforms. The curriculum is future-focused, integrating emerging areas such as AR/VR, AI in games, and real-time interactive media, while also nurturing indie development and entrepreneurial skills. Emphasis on user-centred design, rapid prototyping, and interdisciplinary learning ensures graduates are both industry-ready and innovation-oriented.

PROGRAM FEE

1st Year (2026-27)

Particulars Tuition Fees Academic Services Fee Total Fee

All India Category

1st Installment

40,000

28,000

68,000

 

2nd Installment

40,000

28,000

68,000

Uttarakhand/Himalyan State Quota (After 25% Scholarship on Tuition Fee)

1st Installment

30,000

28,000

58,000

 

2nd Installment

30,000

28,000

58,000

For detailed Program Fee Structure, please Click Here

HIGHLIGHTS

Flexible and Choice-Based Curriculum (FCCBS):

Students customize their learning paths with interdisciplinary courses, blending creativity, technology, and sustainability to meet evolving industry needs.

Industry-Focused Learning:

Gain hands-on experience through collaborations with design studios, live projects, and mentorships from leading industry experts and professionals.

Global Mentorship Network:

Learn from experts affiliated with organizations like the World Design Organization (WDO), fostering global design perspectives and professional connections.

Key Emerging Fields in Curriculum:

The curriculum integrates key emerging fields such as AR/VR and XR, artificial intelligence in games, procedural content generation, metaverse and virtual worlds, game analytics, cloud and cross-platform gaming, serious games and gamification, haptics and immersive interaction, real- time 3D and virtual production, indie game development and entrepreneurship, and ethics and inclusive game design to ensure students remain future-ready and industry relevant.

Entrepreneurial Skill Development:

Dedicated modules on Design Entrepreneurship empower students to create sustainable, market-ready products, enabling them to launch their ventures confidently.

State-of-the-Art Facilities and Labs:

Access advanced prototyping labs, and material exploration spaces to refine skills in product development and testing.

Program Educational Objectives

POE1 — Foundation in Game Design and Interactive Systems

To equip students with strong foundational knowledge of game design principles, mechanics, storytelling, visual communication, and interactive systems required to design engaging digital games.

POE2 — Creative and Technical Skill Development

To develop students’ ability to combine creativity with technical skills using industry-standard tools, game engines, and production workflows for building digital game experiences.

POE3 — Systems Thinking and Player-Centric Design

To train students in systems thinking, player psychology, usability, and playtesting methods so they can design balanced, meaningful, and player-centred gameplay experiences.

POE4 — Collaborative Game Production

To prepare students to work effectively in multidisciplinary teams by following professional pipelines involving design, programming, art, sound, and documentation in a studio-based environment.

POE5 — Innovation through Emerging Technologies

To encourage experimentation and innovation by integrating emerging technologies such as AR/VR, artificial intelligence in games, real-time 3D technologies, and interactive media into game development practices.

POE6 — Professional and Entrepreneurial Readiness

To prepare graduates for careers in the game industry or independent development by enabling them to build professional portfolios, understand publishing workflows, and develop entrepreneurial capabilities.

Outcomes of the Program

PO1

Apply principles of game design and interactive systems in the development of digital games.

PO2

Develop 2D and 3D game assets, environments, and visual elements for interactive media.

PO3

Implement gameplay mechanics and interactive features using modern game engines and development tools.

PO4

Analyze and optimize game performance, usability, and player experience.

PO5

Conduct player research, usability testing, and gameplay evaluation to refine game design.

PO6

Work effectively in multidisciplinary teams within structured game production pipelines.

PO7

Communicate design ideas and development processes through professional documentation and presentations.

PO8

Create publishable and industry-ready digital games and interactive experiences.

PO9

Demonstrate professional ethics, responsibility, and entrepreneurial awareness within the game industry.

Program Curriculum

B.Sc - Digital Game Design

FACULTY